Автор Тема: (World of Warships) WarPack  (Прочитано 403585 раз)

Оффлайн uncertain3931

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(World of Warships) WarPack
« : 26.11.2015 23:14:08 »
Note to moderator.

Added support for the Steam version of the game



squadron commander
(click to show/hide)
current changes
(click to show/hide)

(click to show/hide)
Interface mod in action :

1. Lead point height
2. Type of auto-shot (in turn\of all guns)
3. Type lead straight\combo
4. Auto-shot on indicator
5. The indicator of the offset point lead horizontally
6. Indicator of the height of the lead point on the captured ship and the angle of incidence of shells into the water


« Последнее редактирование: 27.04.2021 17:50:41 от svolota »

Оффлайн svolota

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Re: (World of Warships) WarPack
« Ответ #2730 : 24.01.2022 17:00:52 »
The 64-bit version of the warpack launcher automatically loads mods after it is launched, so there is no "start the game" button.

Оффлайн Rektbar

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Re: (World of Warships) WarPack
« Ответ #2731 : 26.01.2022 21:48:35 »
I have noticed that game crashes are getting more common when using Warpack. Since I have the ErrorMonitor hard-killed on my machine, I am not worried about these crash reports getting back to WG, but other players who have not done so will not be able to intercept such reports and thus likely incur a ban. Is someone looking into what might be causing this? It seems to happen far more frequently when playing a Supership, but it has also happened when playing a regular ship of any class.

Оффлайн svolota

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Re: (World of Warships) WarPack
« Ответ #2732 : 27.01.2022 06:05:43 »
Which version of the warpack launcher are you using , old or new ?

Оффлайн Rektbar

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Re: (World of Warships) WarPack
« Ответ #2733 : 27.01.2022 17:15:54 »
I am using the Alternate Launcher for WoWs. Is there another I should be using?

Оффлайн svolota

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Re: (World of Warships) WarPack
« Ответ #2734 : 27.01.2022 17:30:15 »
Try using the 64-bit warpack launcher for ships, you can download it in the personal account of the warpack. Run from a separate folder.

Оффлайн Rektbar

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Re: (World of Warships) WarPack
« Ответ #2735 : 28.01.2022 00:55:47 »
The 64-bit launcher seems to have fixed the problem, but I have to start WoWs first, and then run the launcher for it to work (Not a complaint, I don't mind doing it this way at all). Hasn't crashed since.

Оффлайн Kallaz

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Re: (World of Warships) WarPack
« Ответ #2736 : 01.02.2022 09:30:30 »
How to stop wargamingerrormonnitor application?
If I delete it the game will not start.
I stop it while running and it starts again.
Is there any software to stop it all the time?
Thank you for your help.

Оффлайн svolota

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Re: (World of Warships) WarPack
« Ответ #2737 : 01.02.2022 10:58:48 »
Select  in WGC the settings - log out of WGC after starting the game.

Оффлайн Rektbar

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Re: (World of Warships) WarPack
« Ответ #2738 : 15.03.2022 17:27:35 »
How to stop wargamingerrormonnitor application?
If I delete it the game will not start.
I stop it while running and it starts again.
Is there any software to stop it all the time?
Thank you for your help.

I personally wrote a program that changes the name of the WargamingErrorMonitor.exe file after it starts the wgc. This way it stops the executable from being started again. However, since WeeGee hodes that exe fucking EVERYWHERE, I also wrote a Windows service that checks every 100 milliseconds for the WargamingErrorMonitor process and kills it if it finds an instance running.

ErrorMonitor my ass. I will not be taddled on by my own god damned machine.

Оффлайн Rektbar

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Re: (World of Warships) WarPack
« Ответ #2739 : 15.03.2022 17:33:08 »
One other thing that's kind of annoying me: Is there any way you guys can share with me how the lead time on the 'combined' option is calculated? I am thinking I might be able to come up with a more accurate calculation; when a ship is turning the calculated lead point is considerably off. Also, in linear mode the calculation isn't correctly factoring in the adjustment amounts.

Can we perhaps try to work together to find a fix for this?

Оффлайн svolota

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Re: (World of Warships) WarPack
« Ответ #2740 : 17.03.2022 06:55:20 »
Maybe it will be fixed .

Оффлайн iron_baby

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Re: (World of Warships) WarPack
« Ответ #2741 : 22.03.2022 01:31:03 »
Select  in WGC the settings - log out of WGC after starting the game.

This move dont stop this application. It will start again in World of Warships as a Sub-Process. Screen in attachment.


Оффлайн iron_baby

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Re: (World of Warships) WarPack
« Ответ #2742 : 22.03.2022 01:36:34 »
I personally wrote a program that changes the name of the WargamingErrorMonitor.exe file after it starts the wgc. This way it stops the executable from being started again. However, since WeeGee hodes that exe fucking EVERYWHERE, I also wrote a Windows service that checks every 100 milliseconds for the WargamingErrorMonitor process and kills it if it finds an instance running.
[/quote]

This Windows service that You are talking about with its timmer (100ms) inst killing (laggy) your maschine also?

Оффлайн iron_baby

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Re: (World of Warships) WarPack
« Ответ #2743 : 26.03.2022 15:55:52 »
Select  in WGC the settings - log out of WGC after starting the game.

Any other sugestions?

Оффлайн svolota

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Re: (World of Warships) WarPack
« Ответ #2744 : 26.03.2022 16:45:17 »
No .