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Уважаемые пользователи, стабильная работа игрового клиента и стабильная работа Warpack , гарантируется лишь в том случае , когда клиент игры "чист" , то есть без сторонних модификаций.
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Vanga/Achilles... Super inaccurate. Help/advice requested.

Автор daexarayan, 11.12.2014 19:07:30

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Nemesis7369

True, maybe a community manager or someone like that would be useful :)

NeeDforKill

We are very sorry for this, but Achilles so complicated system, it's Like AI ,Our stuff Teach Achilles , we have for now more than 150 gb of info ,we need add this experience in Achilles. So wait pls for Update!

john4344

We understand, that Achilles Training takes time, but we are paying for a mod pack, which main part is unusable ! Nearly all other mods in Warpack are easy to get for free. The aimbot is the only real good reason to use Warpack. If its not working we feel a Little bit betrayed.

tyuere

Achilles shot fails when trying objective movement :'(, also when playing four or five games shown on all enemies tanks -1 and must restart client

john4344

Seriously can anyone make a statement ? This "zero communication" politic really makes me mad :/ Tell us at least the status of the development...

F1r3F0X

Цитировать
Re: Vanga/Achilles... Super inaccurate. Help/advice requested.
« Reply #32 on: 10 January 2015, 15:18:04 »
Quote
We understand, that Achilles Training takes time, but we are paying for a mod pack, which main part is unusable ! Nearly all other mods in Warpack are easy to get for free. The aimbot is the only real good reason to use Warpack. If its not working we feel a Little bit betrayed.

I agree with you john4344

NP

Цитата: john4344 от 10.01.2015 15:18:04
We understand, that Achilles Training takes time, but we are paying for a mod pack, which main part is unusable ! Nearly all other mods in Warpack are easy to get for free. The aimbot is the only real good reason to use Warpack. If its not working we feel a Little bit betrayed.

As I recall Achilles is still in beta testing stage. That means it's given to you "as is" with high probablity of bugs and such. You still can switch it off and use Vanga for aiming, like it was before. Like I do, in most cases.

john4344

You are right and I do the same. I use Vanga all the time, but the thing is that they announced the Achilles update many times but have never met the deadline. I only want a status of development or a statement. I understand that the update takes time and many developing, but I think the Team could at least give us a realistic status.

frbyles

If you value your account right. let the aimbot learn. if your rapeage goes up overnight drastically war gaming may investigate your account. if your stats start to improve daily for 2 weeks its more reasonable that you may have gotten better internet computer etc..  be patient let it do its thing it will eventually learn.  use vanga aim ( not the one below it. ) for maximum effectiveness it still misses sometimes but thats a good thing in my opinion.

john4344


smokescreen

updated.
http://forum.warpack.net/index.php?topic=2208.msg21154#msg21154
sorry for not translated yet. much text. it is google translate variant
patchnout:
- Was trained technicians who were not in the previous version. but judging by the value (-1) in the percentage of training for the enemy FV4005 like - it turns out that not all the equipment is trained by 100% capture of the enemy. Therefore, in such cases it is necessary to shoot himself. To exit the game updates will be updated a little percentage of learning technology. Perhaps there will get new tanks which now stood in the percentage of -1.
- Training equipment is now divided into the type of projectile that leads the fire. So now takes into account the type of projectile sight that you shoot. and the percentage of training displays the marker corresponding to the enemy tank shell. see it can charge other type of projectile. especially when choosing land mines (as here the smallest percentage) and conventional shells and goldovyh it is almost identical (in practice it turned out).
- Was introduced tracings tanks, like as in the sight of Vanga where the objectives are behind obstacles. By default, the goal is the line of sight are enclosed in a visible green - red (so they can be better seen from afar). In the case when the sight is the goal - tracings remaining tanks for gray and obstacles becomes visible tanks - green
- Now the sight adjusts target point to the nearest unit (priority - engine boeuklad, tanks, etc.), but FBG showed that as a module do not shoot - the first time it can not break through, even if at a right angle. So - the use of this possibility has not been studied.
- To reduce drawdowns FPS when you're in a heap of enemies - Enter the "scanning accuracy tanks in the affected area." The higher the number - the greater the FPS can sag and therefore the lower the value - the smaller drawdowns will be. but in this case some tanks in the area of partial line of sight will be displayed as for shelter

And about the mapping -1 on the technique. At the beginning of each battle is loading calculations from the server - that technique - which is involved in the battle with the enemy. A message from above the panel consumables. But if there was some sort of error with the time of download or use of the calculations to the enemy technology and there will also be informed about this. If one attempts are unable to download the calculations will be made the second, third, etc. what message will be displayed. And if all attempts failed to download anything then leave message about the total error calculations. In this case it is necessary to switch on or aim to Wang. -1 Although this may not be the case in all tanks. Testers notice this behavior after about an hour of the game with the mod and some steps to eliminate this unpleasant effect were made, but certainly say that it is impossible to solve the problem now

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