Greetings, just trying to find out if there are specific settings for Vanga/Achilles that make it work better... Because using either one I get very few pens or miss alot... Seems like it doesn't aim at weak spots often, or only wants to aim at the tracks...
Any and all help/advice would be greatly appreciated.
First of all you have to disable server crosshair. Also you may need to disable vertical sync. It should greatly increase your chance to hit.
Server crosshair has not been enabled at all, and vert sync isn't either... Still not sure what the issue is. But still seems very inaccurate and aims primarily at tracks... When other very good spots are available.
Yep, same here.
Vanga aim was surely better some time ago.
same for me to. not hitting much or penning. :(
Guys, wait pls for Achilles Update!
Any idea when that "update" might be?
Are we still being charged even though none of this stuff works? I think we should get a free month.
Achilles is working pretty good for me with (almost) defaut settings.
Sure there is a lot of improvements to do, but it helps !
Few things i noticed :
- Sometimes Achilles is losing the "learning %" on most ennemies (showing -1), i have to relaunch the game to have them again, is it downloaded live from internet ?
- When a tank in front of me is showing is flank, sometimes achilles still try to aim at the turret, or the front... It should be aiming at the side where the armor is really thin. Happens a lot when half of the ennemy tank is hidden but still showing its ass, Achilles doesn't recalculate to aim at the visible part.
I've binded it on the same key (middle mouse) as Vanga, i wonder if sometimes the default WoT aim is not locking in before Achilles with the RMB key.
How Long do we have to wait for the update ?!
on december 30
Anyone can answer my previous questions ?
Losing Achilles after 10 or 20 games and having to restart the game is quite boring, is it normal ?
I noticed that issue as well...
The MOD does not play the same in 9.5 as it did in 9.4.....just sayin
yes its just gotten worse... pretty much unusable at the moment.
Strange for me it's working exactly the same as 9.4, with even more things like blue chams i didn't have before...
Still all the bugs that i've mentioned before though.
Vanga/Achiles update will be released tomorrow for everyone?
Sorry, but - No. Achilles update delayed for 3-5 days, because computer still learn aim. learning time is minimum 3 days (because computer must systematize about 130 gigabytes of learning information - 50 days collected information)
So, its now postponed another week...
Any update for the computation of data and the new version Smokescreen ?
Thanks,
I was going to inquire as well any updates?
I really can imagine how much work it is to analyse and use all the data. But as a paying customer I would like to have a working product. I would really appreciate if you could just tell us a patch release date, that is realistic.
Well he said 3-5 days, but that has come and gone... The 4th was the 5 day mark, and no one has bothered to leave any updates for the English customers. So who knows whats going on? Would be nice to find something out... Been waiting forever for this to be updated.
aquiles and update?
Today aquiles appreciate high school 8)
Herro... English customers are still waiting on an update... Anyone?
They are so bad they are unusable almost!!
Цитата: daexarayan от 09.01.2015 02:46:43
Herro... English customers are still waiting on an update... Anyone?
From russian forum:
- smokescreen, есть какие-то новости по обновлению? Хотелось бы узнать :) (smokescreen, are there any news on updates?)
- есть. пока идет обкатка на разной технике с новыми данными и наблюдение за FPS (Yes. Achilles' training is over. We're running tests on different vehicles, and monitoring FPS. (http://forum.warpack.net/index.php?topic=2208.msg20616#msg20616)
Not direct translation, tried to deliver the meaning.
Thanks for the update NP :)
Thanks for the "sort of" update. Really wish admins were more supportive of the English users... Would help their customer service image.
True, maybe a community manager or someone like that would be useful :)
We are very sorry for this, but Achilles so complicated system, it's Like AI ,Our stuff Teach Achilles , we have for now more than 150 gb of info ,we need add this experience in Achilles. So wait pls for Update!
We understand, that Achilles Training takes time, but we are paying for a mod pack, which main part is unusable ! Nearly all other mods in Warpack are easy to get for free. The aimbot is the only real good reason to use Warpack. If its not working we feel a Little bit betrayed.
Achilles shot fails when trying objective movement :'(, also when playing four or five games shown on all enemies tanks -1 and must restart client
Seriously can anyone make a statement ? This "zero communication" politic really makes me mad :/ Tell us at least the status of the development...
Цитировать
Re: Vanga/Achilles... Super inaccurate. Help/advice requested.
« Reply #32 on: 10 January 2015, 15:18:04 »
Quote
We understand, that Achilles Training takes time, but we are paying for a mod pack, which main part is unusable ! Nearly all other mods in Warpack are easy to get for free. The aimbot is the only real good reason to use Warpack. If its not working we feel a Little bit betrayed.
I agree with you john4344
Цитата: john4344 от 10.01.2015 15:18:04
We understand, that Achilles Training takes time, but we are paying for a mod pack, which main part is unusable ! Nearly all other mods in Warpack are easy to get for free. The aimbot is the only real good reason to use Warpack. If its not working we feel a Little bit betrayed.
As I recall Achilles is still in beta testing stage. That means it's given to you "as is" with high probablity of bugs and such. You still can switch it off and use Vanga for aiming, like it was before. Like I do, in most cases.
You are right and I do the same. I use Vanga all the time, but the thing is that they announced the Achilles update many times but have never met the deadline. I only want a status of development or a statement. I understand that the update takes time and many developing, but I think the Team could at least give us a realistic status.
If you value your account right. let the aimbot learn. if your rapeage goes up overnight drastically war gaming may investigate your account. if your stats start to improve daily for 2 weeks its more reasonable that you may have gotten better internet computer etc.. be patient let it do its thing it will eventually learn. use vanga aim ( not the one below it. ) for maximum effectiveness it still misses sometimes but thats a good thing in my opinion.
@Moderators
Any news on the update status ?
updated.
http://forum.warpack.net/index.php?topic=2208.msg21154#msg21154
sorry for not translated yet. much text. it is google translate variant
patchnout:
- Was trained technicians who were not in the previous version. but judging by the value (-1) in the percentage of training for the enemy FV4005 like - it turns out that not all the equipment is trained by 100% capture of the enemy. Therefore, in such cases it is necessary to shoot himself. To exit the game updates will be updated a little percentage of learning technology. Perhaps there will get new tanks which now stood in the percentage of -1.
- Training equipment is now divided into the type of projectile that leads the fire. So now takes into account the type of projectile sight that you shoot. and the percentage of training displays the marker corresponding to the enemy tank shell. see it can charge other type of projectile. especially when choosing land mines (as here the smallest percentage) and conventional shells and goldovyh it is almost identical (in practice it turned out).
- Was introduced tracings tanks, like as in the sight of Vanga where the objectives are behind obstacles. By default, the goal is the line of sight are enclosed in a visible green - red (so they can be better seen from afar). In the case when the sight is the goal - tracings remaining tanks for gray and obstacles becomes visible tanks - green
- Now the sight adjusts target point to the nearest unit (priority - engine boeuklad, tanks, etc.), but FBG showed that as a module do not shoot - the first time it can not break through, even if at a right angle. So - the use of this possibility has not been studied.
- To reduce drawdowns FPS when you're in a heap of enemies - Enter the "scanning accuracy tanks in the affected area." The higher the number - the greater the FPS can sag and therefore the lower the value - the smaller drawdowns will be. but in this case some tanks in the area of partial line of sight will be displayed as for shelter
And about the mapping -1 on the technique. At the beginning of each battle is loading calculations from the server - that technique - which is involved in the battle with the enemy. A message from above the panel consumables. But if there was some sort of error with the time of download or use of the calculations to the enemy technology and there will also be informed about this. If one attempts are unable to download the calculations will be made the second, third, etc. what message will be displayed. And if all attempts failed to download anything then leave message about the total error calculations. In this case it is necessary to switch on or aim to Wang. -1 Although this may not be the case in all tanks. Testers notice this behavior after about an hour of the game with the mod and some steps to eliminate this unpleasant effect were made, but certainly say that it is impossible to solve the problem now