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World of Warships

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Note to moderator.

- Run the file warpack_wows.exe
- Insert the key
- Specify the path to WorldOfWarships.exe
Last changes:
(click to show/hide)Deleted:
- Enemy "Laser lines" are deleted? because it's not effective in battle.

- Warpack loading status in the top left corner in harbor.

- Aiming and prediction type panel.
This panel shows current state of mod. It's shows a prediction type, locked target ship and autoshot feature.
Linear prediction icon shows like this.

Linear prediction is more usable to shot on ships that moving without rotation.
Combined prediction icon shows like this.

Combined prediction is more usable to shot on ships that moving with rotation. But combined prediction switched to linear prediction if enemy ship moved without rotation and combined prediction point(in this version) may "jump" in some cases.
To switch prediction type in battle you must press "O" key on keaboard (by default, but it's can be changed in settings.xml in warpack folder. to change this key code - change value attribute of prediction_toggle_hotkey parameter)
Autoshot feature shown on this icon.

To toggle autoshot in battle - use "P" key on keyboard (by default, but it's can be changed in settings.xml in warpack folder. to change this key code - change value attribute of auto_shot_toggle_hotkey parameter)
If this panel not shown after countdown ends - mod are disabled and you must play battle manualy.
Locked target you can see on same panel.

To lock target and unlock it - use right mouse button (by default, but it's can be changed in settings.xml in warpack folder. to change this key code - change value attribute of fix_target_hotkey parameter).
Now target selection process work on this algorithm: Selected nearest target to center of screen (or to mouse cursor - if you hold Ctrl key on keyboard).
Targets on your ship shot distance are marked as blue circle. Targets far this distance marked as red circle. On image below - this marker defined as 2
You can lock this two types of targets (near and far targets).

Prediction point marker shown as 1 and can be two types:
- Red - if you can shoot the target.
- Green - if you can't. (then target is far away or behind a island).

Green or red line started on your ship gun and ended on target - duplicate prediction marker state. It's more visible than prediction marker in arcade game mode. To hide this line in arcade and sniper game mode - change settings.xml parameter show_gun_direction_line_in_arcade_mode in value attribute to false.
For more visible enemy torpedoes - it's added yellow torpedoes direction lines.
To change torpedoes line length you can change torpedo_lines_length parameter in settings.xml file (value attribute). Gray line started from your ship shows your ship direction and can signal about nearest torpedoes

If you play on fast ships you can use a "rainbow" feature. "rainbow" - it's a enemy tracers ends. It's colored by green->blue->yellow->red. Green colour indicate far tracer position from your ship. red colour - nearest tracer (shell) position. This "rainbow" lines may help you to move ship from it.

If you want to disable this feature - change show_rainbow parameter value in settings.xml to false.
"Artillery mode" (free camera) not changed from previews version. It's activated by middle mouse button (by default, but it's can be changed in settings.xml in warpack folder. to change this key code - change value attribute of artillery_mode_hotkey parameter). To use this feature - reassign this hotkey (middle mouse button) in game settings.

Image definitions:
1 - your ship direction marker
2 - your ship gun direction marker
3 - your ship gun direction aim point marker
4 - locked target
5 - prediction point
6 - enemy ship last trajectory
7 - enemy ship direction
8 - torpedoes trajectory
To change zoom range in "Artillery mode" you must change following parameters in settings.xml (min_art_mode_height and max_art_mode_height).

mod updated:
(click to show/hide)added prediction point manual horizontal offset.
"prediction point forward hotkey" - move prediction point forward from ship center
"prediction point backward hotkey" - move prediction point backward from ship center
these parameters control "prediction point horizontal offset type" parameter value:
   "in percents of enemy ship length" from -200% to +200%
   "in meters" - from -30 meters to +30 meters

added parameter
"show mini-markers on enemy ships" - takes a three choses:
   "not shown"
   "show distance" - show distance to shot range to enemy
   "show speed" - show enemy speed
if you press ALT key in battle - second choise appeared on marker or minimarker.
if you show distance on marker by default - ALT mode shows speed and so on

Now warpack button in Dock Shown/Hided by (F12). but warpack game interface in battle not hided yet :)

New indicators.

1 - show vertical prediction point (PP) offset (for automatic and manual modes - is the point number on ship hull. total 11 points)
2 - shows manual additional PP offset
3 - automatic or manual PP vertical point on ships hull
4 - shell falling angle. if it greater than 20 degrees - you may try to up PP vertical offet to maximum

for ship indicator (3,4) shown - chose automatic or manual mode from:
"prediction point height offset type":
   "old prediction point height offset type" - old vertical PP offset mode.
   "automatic PP height offset type" - automatic regulate vertical PP offset on enemy hull. you can change its value by hotkeys (up and down by default) till next target lock
   "manual PP height offset type" - you can regulate vertical PP offset on enemy hull by hotkeys (up and down by default).

Interface mod in action :

1. Height TU
2. Type Auto shot (by turns from all guns)
3. Lead type polygonal \ combined
4. Led auto-shot
5. The offset indicator TU horizontally
6. Height indicator TU on the captured ship and the angle of the shells in water

Maximum till end of december


--- Цитата: smokescreen от 27.11.2015 11:36:27 ---Maximum till end of december

--- Конец цитаты ---

Thanks. I've tried the CheatAutomation for a month and it's rarely works right. Too much work on the user end for it to be a paid service. I hope what you're doing will be better.

any news?
take my money ASAP PLZ!

What ever they do, the coders will have to be on their toes with this one as WG is constantly updating the game.


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